Even for items that would display little to no real difference in function (such as most armor), blessing them can still offer vital protection-blessed objects targeted by a cursing effect will only become uncursed. You can also dedicate a separate container, such as a sack, to holding holy water and other curse-removing items as of 3.6.0, you can # tip containers, allowing you to get holy water in order to uncurse the two-handed weapon.Įven once your primary tools and kit are blessed, you will benefit from keeping a few potions of holy water on hand, often to bless any useful items found later on, and especially to deal with curse-slinging spellcasters. If wielding a cursed two-handed weapon, you can retreat to a cache in order to get it uncursed. If necessary, use # name to remove names from any named objects so that you can stack them for dipping.įrom the mid-game on-especially if you are frequently using two-handed weapons-consider keeping holy water and other forms of curse removal in small caches on the current level, or other levels, that you can easily access. When blessing and/or uncursing objects, always be sure to # adjust them into a single stack first. Holy water is one of the many methods of curse removal and one of the few means of blessing objects, so it is considered essential for almost any player to have. Inhaling vapors from a potion of holy water reverts you to human form if you have lycanthropy, but does not cure it monsters hit with thrown or wielded potion of holy water take 2d6 damage if they are a demon, undead, or lycanthrope, and lycanthropes are additionally shifted to their human form. A cursed object will be uncursed, while an uncursed object will be blessed dipping a blessed object into holy water will simply produce an "Interesting." message, and the potion is not consumed. You can # dip an object (or stack of objects) into holy water to uncurse or bless them, using up one potion of holy water objects dipped into holy water do not become wet. Quaffing a potion of holy water cures lycanthropy and, for non- chaotics, cures all illnesses chaotics will take 2d6 damage instead of having illnesses cured. In addition to random generation, Shops sell holy water in 14.4% of all non- Tourist dungeons.Ī horn of plenty may occasionally produce a potion of water when applied, which will also be blessed if the horn is blessed. All Priest(esse)s start the game with 4 potions of holy water, and Wizards have a chance of starting the game with holy water as one of their random potions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |