![]() In that video he also talks about how you shouldn't compare yourself to the best work of professional artists, especially when all they ever show you is the best they produced. That's it for now, I will try to update this thread at least once a week! how to get variables from other classes (kinda get it) scaling/resolution (and why the hell there is no resolution) But for me they do not serve as an alternative to strategy games, instead they can come in very handy when I have something to do that I really don't want to do. I know a lot of people hate them, but I think those haters see them as strategy games that have been set on super easy / cheat mode. Since my goal is to make Strategy and Sim Games, it seems to be a good idea to make Idle Games since those are the stripped versions of Strategy Games - the strategy itself being stripped away as well in most cases). ![]() I am not repeating the mistake I did a year ago, this time I will do small, very small projects. But before I get there:īack to Idle Games. Making mind blowing, complex strategy games that people play and afterwards say things like “”I am a better person now”/”So this is what life is all about” etc. The goal is to draw really awesome cartoon characters, so that's still a long way to go. My art skills are still pretty bad, but given that last year the best I could draw was a smiley, I am somewhat content where I am right now. Currently I am trying to just follow along tutorials, copy everything and take some hand written notes on what I've learned (the result being a bit messy but the writing down alone should help). In Stencyl I can do almost anything I want, but in Unity I feel like my hands are tied and a sock has been stuffed in my mouth. While I am amazed by the new possibilities, I am equally frustrated. I was getting very close to finish my first strategy game, but after peeking at Unity several times, I decided to attempt the switch and eventually redo the game here. Dreams were crushed and lessons learned, so I made some smaller Idle Games and uploaded them on Kongregate with some moderate success (most of it due to the games being Idle Games, they get high play numbers no matter the game). I did just about every classic beginner mistake one could make, such as tackling projects that were way too big for me, or assuming my first game would naturally be a great success and the only question is whether to buy a boat or a jetski. This is not about a single game but rather a blog of my attempt to make better (and bigger) games each time.Ībout a year ago I discovered “Stencyl”, a game engine that caters to the absolute beginner, which I was at that time. leaderboard experience explopool fan finder fart-powered fashion fingers crossed flies fly flying freak frog full project funny galactic game company game for kids game mechanics gamemaker gameplay testing gamer games geometrical google analytics guidelines gunicorn haxeflixel hilarious homepage html5.I just started with Unity and would like to document my journey, I hope it is okay to put it in this forum. Newgrounds stencyl publishing concept marketing android game kongregate madewithunity prototyping testing c# crosswalk example intel XDK learning mochimedia play store social media video westsloth games APK ASO FGL androidgames battlecards bug creativity eCPM graphics tutorial youtube app store optimization drawing flamingo free game jam haxe hyper-casual inkscape open-source promoting prototype LWRP SEO admob aliens android app bundle android studio androidgame aseprite aws bananamarine blender bootstrap christmas cocoon.io cordova debugging demo django free game game services gamedevelopment gaming gimp github google play store javascript keyword leaderboard linux logo magicavoxel mobile game multi-platform nginx organic downloads promotion react.js render pipeline shader graph shaders texture thumbnail tools turbomole udemy unity windows phone 3D API Construct 2 if else Construct 3 else Construct 3 if else JSON URP WP8.1 aap action advertising algorithm amateur android sdk animation app description app id application asset flip astral back button backend backup battle bingo boost marketing business butt rocket cache camera camera shake capx carrot casual games checker board clothing cloud coder-art conference call construct2 convert seconds corona cosmic cranberrygame creepy crossy road csharp csv dachshund dataprivacy api defense delegate delegates deltatime documentation downloadable downloads dualball duplicate plugins educational effect empty names entertaining escape event example.
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